Pain, Tears, and Waveforms · REAPER Real-Time Audio Effects




We looked at why things went wrong yesterday.

We fixed the transparency issues.

We gave up on the whole issue of timing between the GFX thread and the passing of time.

We implemented strokes, a moving cursor, and some other modes for waveform drawing. (It’s interesting how these eye-candy options are easy to implement when compared to the concurrency issues we had to deal with!)
Working with graphics
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